Hi, I'm Elliot Gong!

Full-Stack/Game Developer, 3D Artist, UX Designer

Objective

I am currently looking for full-time opportunities to apply my skills in full-stack development, UX design, game design/development, and 3D asset creation.

About Me

I'm a Game Design graduate with a focus in full-stack development, UX design, game design/development, and 3D modeling. In my free time, I like to create 3D models and digital illustrations, read, watch tv, game and exercise.

Get in Touch

PROJECTS

Changeling VR Official Website(2024)

  • About: The offical website for the Changeling VR Project.
  • What I did:Redesigned and developed the home, character, and error pages.
  • Team Size: 9
  • Project Length: 4 months
  • Tools: Javascript, React.js, Node.js, Webpack.js, Bootstrap.js, Vue.js, HTML5, CSS3, MySQL, XAMPP, Deramhost, Vercel, Visual Studio Code

Netflix Clone(2023)

  • About: A clone of Netflix where users can sign in and manage their own account and profiles and browse through numerous videos.
  • What I did:Use MongoDB to store account and content data and track server sessions with Redis Cloud. Utilize CircleCI for continuous integration and Heroku for hosting.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Javascript, React.js, Express.js, Node.js, HTML5, CSS3, MongoDB, Redis Cloud, Heroku, CircleCI, Visual Studio Code

Color Palette Generator(2023)

  • About: Built a custom color palette generator that allows users to edit and delete their created palettes.
  • What I did: Implemented a custom HTTP api that handles GET, POST, HEAD, and DELETE requests/responses between the client and the server. Utilize CircleCI for continuous integration and Heroku for hosting.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Javascript, Node.js, Nodemon, Webpack, HTML5, CSS3, Heroku, CircleCI, Visual Studio Code

Audio Visualizer(2023)

  • About: Individually created an audio visualizer that specializes in music from the Nutcracker.
  • What I did: Implemented AudioNodes and node.js to render graphics based on the filtered audio.
  • Team Size: Self
  • Project Length: 4 weeks
  • Tools: Javascript, Canvas, Web Audio, Webpack, HTML5, CSS3, Visual Studio Code

Amiibo Wiki(2021)

  • About: Academic Project is a custom Amiibo wiki page utilizing the public Amiibo API.
  • What I did: Designed and built a functioning website that uses data from an external server.
  • Team Size: Self
  • Project Length: 3 weeks.
  • Tools: Javascript, Amiibo API, HTML5, CSS3, Visual Studio Code

Douglas Experience(2024)

  • About: Completed development of one of the web based minigames for the Changeling VR Project's official website.
  • Team Size: Self
  • Project Length: 4 weeks.
  • Tools: Javascript, Howler.js, PixiJS, HTML5, CSS3, Visual Studio Code

Combine Prison Escape(2023)

  • Workshop page: Moddb page
  • About: Implement design and gameflow principles for a 3D first person shooter level. Responsible for all aspects.
  • Team Size: Self
  • Project Length: 3 weeks.
  • Tools: Hammer++

Portal 2 Playlist(2023)

  • Link: Steam Page
  • About:Design and create a 3D puzzle platformer level utilizing key design and flow principles.
  • Team Size: Self
  • Project Length:3 weeks.
  • Tools: Portal 2 Level editor

Battleblock Theater Level(2023)

  • Workshop page: Steam Page
  • About: Design and create a 2D puzzle platformer level utilizing key design and flow principles.
  • Team Size: Self
  • Project Length:3 weeks.
  • Tools: Battleblock Theatre level editor

PotionWorks(2022)

  • About: Worked in a team of 5 to create a an analog card game set in the fantasy world of Ethshar.
  • What I did: Acted as project manager, game/UI programmer, and designer.
  • Team Size: 5 students
  • Project Length: 5 weeks

The Rolling Scrolls(2022)

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  • About: Worked in a team of 5 to create a Casual 2D Puzzle game set in the fantasy world of Ethshar.
  • What I did: Acted as project manager, game tester, and game designer.
  • Team Size: 5 students
  • Project Length: 4 weeks

Polygon Defense(2021)

  • About: Polygon Defense is a top-down defense shooter where you defend against endless waves of enemies.
  • What I did: Use Javascript and the PixiJS tech stack to create a functioning game as the sole developer.
  • Team Size: Self
  • Project Length: 3 weeks.
  • Tools: Visual Studio Code, Javascript, HTML, CSS

Bakery Delivery Website(2023-2024)

  • About: Furthered a previous UX case study by building a website version of the product app.
  • What I did: Design and prototype a bakery's website using information gained from research studies and user testing.
  • Team Size: Self
  • Project Length: 8 weeks
  • Tools: Figma

Bakery Delivery App(2023)

  • About: Conducted a UX design case study as part of my Google UX Design certificate.
  • What I did: Design and prototype a bakery's mobile app using information gained from research studies and user testing.
  • Team Size: Self
  • Project Length: 8 weeks
  • Tools: Figma

RIT Student Information Systems Redesign(2022)

  • About: A UX design case study aimed toward improving the process of course enrollment at the Rochester Institute of Technology.
  • What I did: Create user flows, conduct user research, and moderate usability studies to help develop a high-fidelity prototype of the ideal design solution.
  • Team Size: Self
  • Project Length: 2 months
  • Tools: Figma, Axure RP 10

Metal Godzilla(2024)

  • Link: Artstation
  • About: Designed and modelled a fantasy automaton modelled after MechaGodzilla from Godzilla vs Kong.
  • Team Size: Self
  • Project Length: 1.5 months
  • Tools: Maya, Blender, Substance Painter

Golem Godzilla(2024)

  • Link: Artstation
  • About: Designed and modelled a fantasy stone golem modelled after Evolved Godzilla from Godzilla x Kong: The New Empire.
  • Team Size: Self
  • Project Length: 1 month
  • Tools: Maya, Substance Painter

Spear of Tzeentch(2024)

  • Link: Artstation
  • About: Designed and modelled a Tzeentch-themed spear for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 2 weeks
  • Tools: Maya, Substance Painter

Chakram of Slaanesh(2024)

  • Link: Artstation
  • About: Designed and modelled a Slaanesh-themed damascus steel chakram for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 2.5 weeks
  • Tools: Maya, Substance Painter

Hanging Church Bell(2024)

  • Link: Artstation
  • About: Designed and modelled a hanging church bell prop during my time on the Changling VR Project.
  • Team Size: Self
  • Project Length: 2 weeks
  • Tools: Maya, Substance Painter

Sword of Tzeentch(2024)

  • Link: Artstation
  • About: Designed and modelled a Tzeentch-themed sword for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 2 weeks
  • Tools: Maya, Substance Painter

Sword of Slaanesh(2024)

  • Link: Artstation
  • About: Designed and modelled a Slaanesh-themed sword for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 2 weeks
  • Tools: Maya, Substance Painter

Minecraft Piston(2024)

  • Link: Artstation
  • About: Created the regular version of my anthropomorphized Minecraft piston.
  • Team Size: Self
  • Project Length: 1 week
  • Tools: Maya, Substance Painter

Minecraft Piston: Suzume Edition(2024)

  • Link: Artstation
  • About: Designed, modelled, textured, and rigged my take on the Minecraft equivalent of the animated chair from Suzume no Tojimari.
  • Team Size: Self
  • Project Length: 2 weeks
  • Tools: Maya, Substance Painter, Photoshop

Sword of Khorne(2024)

  • Link: Artstation
  • About: Designed and modelled a Khorne-themed sword for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Maya, Substance Painter

Sword of Nurgle(2024)

  • Link: Artstation
  • About: Designed and modelled a Nurgle-themed sword for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 4 weeks
  • Tools: Maya, Blender, Substance Painter

Hammer of Nurgle(2023)

  • Link: Artstation
  • About: Designed and modelled a Nurgle-themed hammer for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Maya, Blender, Substance Painter

Axe of Khorne(2023)

  • Link: Artstation
  • About:Designed and modelled a Khorne-themed axe for Warhammer Fantasy.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Maya, Blender, Substance Painter

Alien Character(2023)

  • Link: Artstation
  • About: Designed, modelled, textured, and rigged a playable alien character. Compatible with Unreal Engine.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Maya, Blender, Substance Painter, Unreal Engine 5, Mixamo

Five Nights at Freddy's Cow Character(2023)

  • Link: Artstation
  • About: Designed, modelled, textured, and rigged an original Five Nights at Freddy's character. Compatible with Unreal Engine.
  • Team Size: Self
  • Project Length: 3 weeks
  • Tools: Maya, Blender, Zbrush, Substance Painter, Unreal Engine 5

Chess Set(2021)

  • About: Designed and modelled a lowpoly chess board complete with pieces.
  • Team Size: Self
  • Project Length: 2 weeks
  • Tools: Maya, Substance Painter

Halo Energy Sword(2021)

  • About: Modelled a low poly energy sword from Halo.
  • Team Size: Self
  • Project Length: 1 week
  • Tools: Maya, Substance Painter

EXPERIENCE

Web Developer Intern

Changeling VR

January 2024 - May 2024

  • Worked within a team of 9 interns to improve and update the official website of the Changeling VR Project.
  • Redesigned and implemented three web pages and finished development of one of the existing web games. Also assisted the VR dev team by producing centerpiece 3D assets for the offical VR game.
  • Updated and reorganized the databases utilized for containing project and developer information.

3D Modeling and Animation Intern, Freelance 3D Generalist

Great Lakes Gaming

May 2022 - June 2024

  • Bolstered the company’s repository of Valorant and League of Legends content by producing numerous 3D assets, textures, and still renders.
  • Work was used for promotional material, game development, sponsorship deals, and esports tournaments.

SKILLS

Web Development/Services


  • Javascript
  • HTML5
  • CSS3
  • Bulma Framework
  • Node
  • React

Programming Languages


  • C#
  • C++
  • Dart

Code Editors/Version Control


  • Visual Studio 2019
  • Visual Studio Code
  • Flutter Framework
  • Github

Game Engines/Level Editors


  • Unity
  • Unreal
  • Hammer++
  • Roblox Studios

UX Software


  • Figma
  • Axure RP 10

3D Software


  • Autodesk Maya
  • Blender
  • Substance 3D Painter
  • Substance 3D Stager
  • Zbrush
  • Flashprint MP

2D Software


  • Adobe Photoshop
  • Adobe Fresco
  • Gimp

Other


  • Leadership
  • Project Management
  • Teamwork
  • Problem Solving
  • Communication
  • Customer Service

EDUCATION

B.S. Game Design and Development, Minor in Communication

Rochester Institute of Technology

GPA: 3.94, Dean’s List for 7 semesters

Issued May 2024


Certificate of Achievement in Business Skills for Aspiring Leaders

Saunders College of Business, Rochester Institute of Technology

Issued March 2024


Google UX Design Professional Certificate

Coursera

Issued February 2024